
You'll get a special prize for clearing the area the first time. This place is a special area where you can fight special species of Daemons one after the other. The rest of the cast just gets the head and the Sorcerer's Ring.Īll costumes mentioned above will be released on Septemvia the Japanese PlayStation Store.

The costume is actually a 3-set attachment consisting of a Mieu head, Mieu suit and the Sorcerer's Ring.Mieu Suit and Head Costumes - 300 Yen/character Available only for the female characters.Magician's Troupe Costumes - 300 Yen/costume Eizen as Hubert Oswell (Tales of Graces).Magilou as Arche Klein (Tales of Phantasia).Rokurou as Ludger Kresnik (Tales of Xillia 2).Velvet as Rutee Katrea (Tales of Destiny).My main gripe about both games is that the weapon/crafting system is pretty agonizing.Tales of Cameo Costumes DLC - 300 Yen/costume The combat was a bit simpler, but maybe more satisfying? I can't remember at this point. From what I remember, there wasn't a single character that annoyed me as much as a few did in Berseria. Seriously fuck Laphicet and Kamoana.I didn't do a write up on Zestiria, as it was from before I started doing them. Eizen and Eleanor were my other favorites. Magilou was clearly the standout character. I'd love to see a higher budget Tales that really works on the world and dungeon design to make each more unique and visually striking. The music was standard and the production values were limited. The story had some interesting moves, but I wouldn't say the overall plan was well executed as a lot gets muddled by poor voice acting for key characters and a late reversion into the cliche trust and friendship loop that many JRPGs get stuck in killed whatever remaining good story aspects that were left by the last act. The rest of the package I could really care less about. anyways it struck a good balance for me between grindy and skill-based action-RPG combat. The battle system itself is fairly simple once you remove all the chaff and break it down to its basic elements, even if I'm not sure what some of the terminologies referred to even by the end. Tales of Berseria has quite a few sub-systems that fed into my subconscious need for slight incremental improvements that occur through grinding out battles.

There is a sense of familiarity and comfort within the repetition of battle and slowly optimizing strategy so that you have mastered every aspect by the end of the game. I've always found something comforting in long JRPGs.

Well, worst-case scenario, I can drop it later on, satisfied that I gave the game as many chances as possible. Zestiria throws a whole ton of it at you at once, especially shortly after you meet Lailah and the game explains how she works.Īnd just reading now what the other response to your question was, I guess I might have some more to go to start seeing the real issues. To bring it back to Vesperia a bit, I feel like the Vesperia system takes a really long time to unfold in-game, but the benefit is that you become very familiar with each piece before the game gives you the next part.
Tales of berseria dlc 3rd Pc#
My only real complaint at this stage (besides the PC port, which was shockingly good for 2015 but now feels long in the tooth) is that the battle system is pretty complex at the beginning and I'm not sure it really needed to be. Tales for me is mostly about the relationships between characters. So far, my opinion of the game has actually improved since the parts I played three years ago. I'm about three hours in (which admittedly is not very far at all).
